![]() ![]() To me, this is reminiscent of decks like Tron from MTG's modern format, Field of the Dead from MTG's standard format, or Freeze Mage (from the beginning of Hearthstone and it's first standard format). ![]() Because of this, the opposing player will either get steamrolled out of the game, or will slap the gates deck – either way, you're not getting those nail-biting games we all love. Generally speaking, either the gates player gets the snowball going and is unstoppable, or they can never get off the ground and are playing a bad limited deck. The snowball effect that gates create results in very uninteresting game play. I think that random keyword generation and 0-mana cost is lazy design, but the my personal issue with gates is that they lead to games in which players don't have much agency. ![]() A lot of people have been complaining about the random keywords and the fact that copied gates cost 0 mana, which, while valid complaints, don't get at the real reason why I (and probably many others) dislike gates. ![]()
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