![]() ![]() As you'll see in the gallery below, the use of vibrant colors and a tightly defined palette serves a couple of purposes here: It differentiates one room or Boston-area landmark from the next and keeps everything in Fallout 4 looking visually fresh. Bethesda's triumphant return to the Wastes is what shakes the series' palette up the most. B-team developer Obsidian Entertainment's Fallout: New Vegas introduced a bit of chroma to its irradiated Las Vegas landscape in 2010, but it was still primarily a brown game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout 4 > General Discussions > Topic Details. was a sickly shade of green, a deliberate choice by the developers at Bethesda Softworks to sell an omnipresent feeling of sickness and decay (it still persists in certain places here). In 2008's Fallout 3, nearly everything in the post-nuclear apocalyptic Washington D.C. The game is a vast improvement over its predecessors in one simple way: It's loads more vibrant. Of all the ways Fallout 4outshines earlier entires in the series, the way it uses color is perhaps the most apparent. ![]()
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