The rest of the characters (U+010000 to U+10FFFF) can be encoded within 16bit widths via the surrogate pairs, but support for that can be all over the place with different programs.Īnyway, its really not hard to implement full Unicode support at that level (just read the files as UTF-8 encoding), but im not expecting them to have changed that since previous games. "2 byte code" would be referring to only characters within the BMP of Unicode (U+0 to U+FFFF)? EU4 didnt seem to even support Korean characters (which are in the BMP) though I didnt check both ways of doing that (using separate jamo and combined syllables).
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